Privacy Policy
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| 1 | 1 | **Last Updated: September 7, 2018** |
| 2 | 2 | |
| 3 | 3 | ## 1\. Frequently Asked Questions (FAQs) |
| 4 | 4 | |
| 5 | 5 | These FAQs provide a handy entry point to our longer and more comprehensive Privacy Policy (see Section 2 below). They are intended to enhance rather than replace the important notices in the Privacy Policy, which governs our collection, use, storage, and sharing of the information that we collect or receive from you. |
| 6 | 6 | |
| 7 | ### What's new as of May 25, 2018? | |
| 7 | ### What's new as of July 1, 2019? | |
| 8 | 8 | |
| 9 | In these new FAQs, we provide more examples of how we may use some of the data we collect. They enhance our prior explanations but are not intended to imply that these are new uses of collected data. Additionally, if your data indicates you are in the European Economic Area (EEA), we have added information regarding new opt-out capabilities enabled for in-game advertising, and information on how you can exercise your data access and deletion (erasure) rights. Over the next few months, we will introduce the following "Data Privacy" icon to our ads, dashboards, and other points of interaction: | |
| 9 | We are updating our policy to include our Multiplay line of products, and we are removing information about the Everyplay service as we no longer offer that product. | |
| 10 | 10 | |
| 11 | As reminder, we enhanced our FAQs in May 2018 to provide more examples of how we may use some of the data we collect. These answers enhanced our prior explanations but are not intended to imply that these are new uses of collected data. Additionally, if your data indicates you are in the European Economic Area (EEA), we have added information regarding new choices enabled for in-game advertising, and information on how you can exercise your data access and deletion (erasure) rights. We have added the l"Data Privacy" icon to our ads, dashboards, and other points of interaction: | |
| 12 | ||
| 11 | 13 | This icon will show you where you can review your data and exercise your privacy choices. It is meant as a helpful access point for viewing your personal data in the context of its use within Unity systems. For those playing games where Unity ads appear, you may see the icon instead of the traditional information ("ℹ") button. For those using our software to build games, you may see it in a privacy dashboard. |
| 12 | 14 | |
| 13 | 15 | ### I am a game developer that uses Unity software to build my game, what should I know? |
| 14 | 16 | |
| 15 | 17 | You can access and update your information by logging into your Unity account on our website. We use analytics services to understand how developers use our software in order to improve our software and services. We also include certain device data collection in the runtime of the software, which is incorporated into the applications you create with the software. You should be sure that your privacy policy explains to your players the variety of technical information that is collected and shared with third parties like Unity. If you use Unity developer services such as Mobile Advertising and Analytics, read the applicable FAQs below and our [Cookie Policy](https://unity3d.com/legal/cookie-policy). |
| 16 | 18 | |
| 49 | 51 | ### What are device identifiers (like IDFA or fingerprints) and why do you collect them? |
| 50 | 52 | |
| 51 | 53 | Like many other providers of mobile apps, instead of requiring users to create an account and log in to it each time they access one of our apps, Unity and others using our products may opt to recognize the user's device through various device identifiers. Device identifiers are also used for functions that require Unity to recognize devices across various apps. |
| 52 | 54 | |
| 53 | 55 | ### I use Unity's game replay service (Everyplay), what do I need to know? |
| 54 | 56 | |
| 55 | A: Unity has probably collected unique device identifiers and your IP address as well as your activity within the service. If you have created an account with Unity's game replay service, Unity has received any information you actively provided when setting up your account, including email address and username. Our primary use of your data will be provision of the game replay platform and all its features, including analysis and improvement. You can access and update your account info by visiting [Everyplay](https://everyplay.com/) and navigating to the user settings page. Also: | |
| 57 | A: Unity has sunset this service. | |
| 56 | 58 | |
| 57 | - When you create an account or profile your username, profile photo, cover photo, user description, users that you follow and users that follow you will all be public, which means that anyone can see that information and we, as well as others, may share it. | |
| 59 | I sell assets in the Unity Asset Store. What do I need to know? | |
| 58 | 60 | |
| 59 | - Replays that are set to public will be viewable by anyone AND the service or the relevant Developer may use the replay to promote the service or the relevant game. | |
| 60 | ||
| 61 | - When you comment on, share or like a replay using the Unity game replay platform, your replay, including any audio or video narration you attached to the replay, like or comments will be visible to others. | |
| 62 | ||
| 63 | - When you share a replay on a social network - depending on your privacy settings on that social network, some users of that social network will see the replay. | |
| 64 | ||
| 65 | ### I sell assets in the Unity Asset Store. What do I need to know? | |
| 66 | ||
| 67 | 61 | Unity has collected information about your device, including IP address, and your use of the Asset Store as well as any information you actively provided when you created your account. Our primary uses of your information will be to facilitate your placement of assets in the store and to ensure that you are paid in accordance with our agreement. Other uses might include sending you updates on changes or promotions in the Asset Store. You can access and update your account info by logging in to the Asset Store and visiting the Publisher Administration page. Also, when you publish or provide assets for licenses on the Asset Store, your seller name and other information in your Publisher profile will be visible. |
| 68 | 62 | |
| 69 | 63 | ### I bought an asset in the Unity Asset Store. What should I know? |
| 70 | 64 | |
| 71 | 65 | Unity has collected information about your device, including IP address, and your use of the Asset Store as well as any information you actively provided when you created your account. Our primary uses of your information will be to facilitate your access to the Asset Store and any assets you have purchased as well as to assure our developers selling assets on the Asset Store that we are effectively providing them due compensation. |
| 72 | 66 | |
| 238 | 232 | - To provide technical support and respond to inquiries; |
| 239 | 233 | |
| 240 | 234 | - To prevent fraud, enforce the relevant terms of service or licenses, and protect Users; |
| 241 | 235 | |
| 242 | 236 | - To analyze use of the relevant ad, site, game, product, or software; test changes and improvements; to personalize your experiences, and; to identify and suggest connections with other Users; |
| 243 | 237 | |
| 238 | - To permit gameplayers wishing to play connected games to be matched with other players in our Multiplay or other connected games services; | |
| 239 | ||
| 244 | 240 | - To perform analytics and research aimed at improving the accuracy, effectiveness, usability, or popularity of products and services that Unity and Developers provide; |
| 245 | 241 | |
| 246 | 242 | - To create and share statistics and reports regarding aggregate usage of Unity-powered apps; |
| 247 | 243 | |
| 248 | 244 | - To enable user-to-user communications; |
| 249 | 245 | |
| 386 | 382 | - De-identified and/or aggregated information: Some of the information we collect does not directly identify you or your device. We may modify other information that can identify you or your device to limit or prevent such identification by de-identifying it or aggregating it. We can share de-identified and/or aggregated information with any third party without restriction and use it for any purpose. |
| 387 | 383 | |
| 388 | 384 | ### Example of how your actions can result in sharing with others |
| 389 | 385 | |
| 390 | 386 | - Sharing can happen within our Services and outside it when you take certain actions. For example: |
| 391 | 387 | |
| 388 | - When you ask to be matched with another player to play a connected game | |
| 389 | ||
| 392 | 390 | - When you create an account or profile on Unity's game replay Service (Everyplay), your username, profile photo, cover photo, User description, Users who you follow, and Users who follow you will all be public, which means that anyone can see that information and share it. Also, any replay or video, including those that you narrate with audio or video narration, that is marked as public can be used or reused by the relevant Developer or the Service to promote or market the Service and the underlying game. |
| 393 | 391 | |
| 394 | 392 | - When you comment on, share or like a replay using Unity's game replay Service (Everyplay), your replay, like or comments will be visible to other Users. |
| 395 | 393 | |
| 396 | 394 | - When you share a replay on a social network - depending on your privacy settings at the relevant social network - some Users of the relevant social network will be able to see the replay. |
| 397 | 395 | |
| 434 | 432 | Log in to the [Unity website](https://accounts.unity3d.com/) and navigate to the Edit Account page. You can request that your account be deleted; however, certain financial recordkeeping information may be maintained in our systems because we have a legitimate legal and financial interest in maintaining such records. |
| 435 | 433 | |
| 436 | 434 | ### **Unity Analytics** |
| 437 | 435 | |
| 438 | 436 | _Developers_: Log in to your account and navigate to the Edit My Account page to view and update your information. You can request that your account be deleted; however, certain financial recordkeeping information may be maintained in our systems because we have a legitimate legal and financial interest in maintaining such records. |
| 439 | 437 | |
| 440 | ### **Unity's game replay Service (Everyplay)** | |
| 438 | ### **Unity's connected games service (including Multiplay)** | |
| 441 | 439 | |
| 440 | _Developers:_ Log into your account to edit or update your account information. You can request that your account be deleted; however, certain financial recordkeeping information may be maintained in our systems because we have a legitimate legal and financial interest in maintaining such records. | |
| 441 | ||
| 442 | _Game Players using Multiplay:_ Unity acts as a storage and facilitation service only briefly with respect to your data to complete the match. Your game developer controls your data and your ability to update or delete it. | |
| 443 | ||
| 444 | ### **Unity'sgame replay Service (Everyplay)** | |
| 445 | ||
| 442 | 446 | _Developers:_ Log in to [Everyplay](https://everyplay.com/) and navigate to the Edit Profile page to view and update your information. |
| 443 | 447 | |
| 444 | 448 | _Users:_ Log in to [Everyplay](https://everyplay.com/) and navigate to the User Settings page by using the drop-down menu on the Profile tab. On the User Settings page, you can view and update your profile description, avatar, and cover photo. You can also change your password and delete your profile. |
| 445 | 449 | |
| 446 | 450 | ### **Gameplayers viewing Unity Ads or Profiled in Analytics** |
| 447 | 451 |